var block_position = [];    //ブロックの管理リスト
var R = 5;                 //タイトル画面半径
var S = 0.5;                //タイトル画面の時のキューブのスケール
var BC = 20;                 //崩す回数


//回転の具合を確認するための設定表
var MAP_CHK_ROTATE = [1,0,1,0,0,0,1
                      ,2,0,1,0,1,0,0
                      ,3,0,1,0,0,0,-1
                      ,4,0,1,0,-1,0,0
                      ,5,0,-1,0,0,0,1
                      ,6,0,-1,0,1,0,0
                      ,7,0,-1,0,0,0,-1
                      ,8,0,-1,0,-1,0,0
                      ,9,0,0,1,0,1,0
                      ,10,0,0,1,1,0,0
                      ,11,0,0,1,0,-1,0
                      ,12,0,0,1,-1,0,0
                      ,13,0,0,-1,0,1,0
                      ,14,0,0,-1,1,0,0
                      ,15,0,0,-1,0,-1,0
                      ,16,0,0,-1,-1,0,0
                      ,17,1,0,0,0,0,1
                      ,18,1,0,0,0,1,0
                      ,19,1,0,0,0,0,-1
                      ,20,1,0,0,0,-1,0
                      ,21,-1,0,0,0,0,1
                      ,22,-1,0,0,0,1,0
                      ,23,-1,0,0,0,0,-1
                      ,24,-1,0,0,0,-1,0];
//回転の調節するための設定表
var MAP_ADJ_ROTATE = [1,0,0,1,0,0,0,0,0
                      ,2,90,0,1,0,0,0,0,0
                      ,3,180,0,1,0,0,0,0,0
                      ,4,270,0,1,0,0,0,0,0
                      ,5,180,0,0,1,0,0,1,0
                      ,6,180,0,0,1,90,0,1,0
                      ,7,180,0,0,1,180,0,1,0
                      ,8,180,0,0,1,270,0,1,0
                      ,9,90,1,0,0,180,0,0,1
                      ,10,90,1,0,0,90,0,0,1
                      ,11,90,1,0,0,0,0,0,1
                      ,12,90,1,0,0,270,0,0,1
                      ,13,270,1,0,0,0,0,0,1
                      ,14,270,1,0,0,270,0,0,1
                      ,15,270,1,0,0,180,0,0,1
                      ,16,270,1,0,0,90,0,0,1
                      ,17,270,0,0,1,0,1,0,0
                      ,18,270,0,0,1,270,1,0,0
                      ,19,270,0,0,1,180,1,0,0
                      ,20,270,0,0,1,90,1,0,0
                      ,21,90,0,0,1,0,1,0,0
                      ,22,90,0,0,1,270,1,0,0
                      ,23,90,0,0,1,180,1,0,0
                      ,24,90,0,0,1,90,1,0,0];

var R4B = [];

function func() {
    
}
